Bryan is going to love this, in a Press Release today from Tell Tale, we learned the following information. The fun, albeit buggy, zombie horde survival crafting game (What a weird genre, but it’s a popular one) is coming to consoles.
Telltale Publishing today announced that the hit survival horde crafting game 7 Days to Die will release on PlayStation 4 and Xbox One for the first time on June 28th as both a digital and retail product in North America, and digitally in Europe; and will be available on July 1st for the first time at retail in Europe. The recommended retail price is $29.99 USD or equivalent, and the game is currently available for pre-order at GameStop, Best Buy, GAME, and Amazon. 7 Days to Die is published in collaboration with the Dallas-based independent developer, The Fun Pimps.
Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.
Fans of Telltale’s The Walking Dead series in partnership with Skybound will be excited to learn that pre-ordering 7 Days to Die will give them exclusive access to 5 character skins from Telltale’s hit series, including Michonne and Lee Everett.
The release continues:
The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play, additional online multiplayer modes and features will be revealed in the coming weeks. The game will be supported by exciting DLC content, with details to be revealed in the near future.
This new interview with 7 Days to Die developers gives insight into what inspired the immensely popular “survival horde crafting game” , as well as what players can expect in the console version.
Watching this, dev interview, it look a LOT different than what I remember. But, it’s looking like it’s doing good now… maybe I’ll re-install it. Hopefully it wasn’t like what Vito and I experienced when they released the big patch late last year.