So, after all the pitfalls and bold faced lies and expectations that were failed to be met by Oculus. We get to learn today that they changed their mind yet again.
You remember about 5 months ago? This quote from Palmer Luckey on reddit?
If customers buy a game from us, I don’t care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware – if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself.
Well, here is a nice big fuck you to that!
Reddit User /u/CrossVR who happens to be a Revive developer who works hard a bringing vive and occulus together in harmony found out the following:
So I was able to test the new update and I can indeed confirm that it breaks Revive support.
From my preliminary research it seems that Oculus has also added a check whether the Oculus Rift headset is connected to their Oculus Platform DRM. And while Revive fools the application in thinking the Rift is connected, it does nothing to make the actual Oculus Platform think the headset is connected.
Because only the Oculus Platform DRM has been changed this means that none of the Steam or standalone games were affected. Only games published on the Oculus Store that use the Oculus Platform SDK are affected.
A temporary workaround if you have an Oculus Rift CV1 or DK2 is to keep the headset and camera connected while starting the game. That should still allow you to use your Vive headset to play the actual game, since Revive itself is still working.
tl;dr Oculus prevented people who don’t own an Oculus Rift from playing Oculus Home games.
Thanks Oculus and Facebook. Way to fucking go by going back on your word again. FOR SHAME!